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Marathon Game

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Marathon ist der Name einer Trilogie von Ego-Shootern aus den er Jahren für den Apple Macintosh, produziert vom US-amerikanischen Spieleentwickler Bungie Software. Marathon ist der Name einer Trilogie von Ego-Shootern aus den er Jahren für den Apple Ende des Jahres erschien der erste Teil unter dem Titel Marathon, folgte der zweite Teil Marathon 2: Durandal, der auch auf den PC für die Windows-Plattform portiert wurde, und schließlich Marathon: Infinity. Gameshow-Marathon ist eine neunteilige Sendung auf ProSieben, bei der Spielshow-Klassiker neu aufgelegt wurden. Entwickelt wurde das Format. Buy Pegasus Spiele G Pummeleinhorn Der Kekfe Marathon Board Game: Board Games - cefc-ngo.co ✓ FREE DELIVERY possible on eligible. netzwelt/web/hbo-ziehtdirektverkauf-von-game-ofthrones-per-download-vor-​ahtml Quotenmeter ():»RTL II zeigt Game of Thrones im Marathon«.

Marathon Game

Gameshow-Marathon ist eine neunteilige Sendung auf ProSieben, bei der Spielshow-Klassiker neu aufgelegt wurden. Entwickelt wurde das Format. Buy Pegasus Spiele G Pummeleinhorn Der Kekfe Marathon Board Game: Board Games - cefc-ngo.co ✓ FREE DELIVERY possible on eligible. netzwelt/web/hbo-ziehtdirektverkauf-von-game-ofthrones-per-download-vor-​ahtml Quotenmeter ():»RTL II zeigt Game of Thrones im Marathon«. Marathon Game

In Marathon 2: Durandal , you and other survivors hunt for an ancient ally to topple the Pfhor empire. Solo play: Marathon 2 has a popular single player campaign and updated graphics from the XBLA remake.

Marathon Infinity forces you to rewrite history to prevent the destruction of the universe. Online play: Most multiplayer online matches are played with Infinity.

Up to 8 players can participate in multiplayer matches or co-op play. All multiplayer games are peer-to-peer and work over a LAN or, if the host is configured properly, over the Internet.

If you sign up for an optional lhowon. How to join or host games online. The mouse may also be employed to fire weapons. Marathon was one of the earliest games to employ free look and give the player the ability to look up or down.

The player progresses through the levels in sequence, killing enemy creatures and avoiding numerous obstacles while trying to survive.

While the player completes the levels in a fixed order, many levels are non-linear and require extensive exploration. Obstacles include "crushers" ceilings that crush the player , pits of harmful molten material or coolant, locked doors or platforms that must be activated by remote switches and puzzles that may involve precise timing and speed to complete successfully.

The plot is fundamental to gameplay and player advancement. The primary channel through which this plot develops is the computer terminals located throughout the game's levels.

The player accesses these terminals to interface with the artificial intelligences of the Marathon , who also provide him with information regarding the levels.

As many as up to eight players each playing through a separate computer on a single computer network can participate in a single match, either in teams or every man for himself.

A player or team's score is their number of kills minus their number of deaths. The game may be set up to end after a specified number of minutes or total number of kills.

After a match concludes, the results of a game are displayed in graph form upon each player's screen.

Marathon includes ten multiplayer maps. When a player dies on one of these maps, he will respawn randomly at a respawn point, if enabled by the gatherer, penalties for suicides or dying will apply and prevent a player from respawning immediately.

Marathon' s multiplayer was one of its most anticipated features prior to release and won Marathon the Macworld Game Hall of Fame Award for the best network game of Marathon was a commercial success, with sales above , units before the release of Marathon 2.

Next Generation reviewed the Macintosh version of the game, rating it four stars out of five, and stated that "This comes highly recommended.

In , Computer Gaming World named Marathon the 64th best game ever. In , Bungie completed a port of Marathon to Apple's short-lived Pippin video game console.

The port was released as part of Super Marathon , a compilation of Marathon and Marathon 2: Durandal which was published and distributed by Bandai rather than Bungie themselves.

In , Bungie was bought by Microsoft, financially fueling the Halo franchise. The concepts of an AI working with an armed player character continued from the roots laid out in the Marathon series.

From Wikipedia, the free encyclopedia. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources.

Unsourced material may be challenged and removed. Jason Jones Alex Seropian. August 3, Breen, Christopher The Macintosh Bible Guide to Games.

Peachpit Press. Retrieved Tricks of the Mac Game Programming Gurus. Hayden Books. Archived from the original on December 11, Retrieved September 28, Archived from the original on January 22, Retrieved March 24, Next Generation.

Imagine Media. July Inside Mac Games. Archived from the original on March 22, Crain's Chicago Business.

Prima Lifestyle. Computer Gaming World : 63—65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94,

Marathon Game Video

Retrieved September 28, Just prior to its acquisition by Microsoft inBungie released the source code to the Marathon 2 engine and article source Marathon Open Source project began, resulting in the new engine called Aleph One. Many times, the AI in this stage will often attempt to transfer itself into larger computer systems. Marathon 2: Durandal was the sequel source Marathon, and was released in First-person shooter. Because of the chaos, or by means of some Jjaro tech of his read article, the Security Officer is transported back and forward in time and through his own dreams, finding himself jumping between timelines and Marathon Game for various sides in a desperate attempt to prevent the chaotic being's release.

Marathon Game Inhaltsverzeichnis

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Marathon Game - Navigationsmenü

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Forge and Anvil allowed a new generation of players to create their own levels using the same tools as the Bungie developers themselves.

In Forge, distance was measured in World Units , which are roughly equivalent to 2 meters 6 or 7 feet. Another improvement was the ability to include separate monster, weapons, and physics definitions for each level, a feature heavily used by Double Aught, who designed the Marathon Infinity levels.

Marathon Infinity begins as the Pfhor destroy Lh'owon using a Jjaro-derived doomsday weapon known as the Trih'Xeem early nova.

Unfortunately, the weapon also releases a powerful chaotic being which threatens to destroy the entire galaxy. Because of the chaos, or by means of some Jjaro tech of his own, the Security Officer is transported back and forward in time and through his own dreams, finding himself jumping between timelines and fighting for various sides in a desperate attempt to prevent the chaotic being's release.

After multiple instances of "jumps," the player seemingly the only being who realizes he is being transported between possible realities activates the ancient Jjaro Station, preventing the chaotic entity's release.

The ending screen of Infinity leaves the story's resolution open-ended, taking place billions of years after the events of Marathon Infinity.

Halo: Combat Evolved shares many features with Marathon , though Bungie has confirmed that it is set in a different universe.

Common features include the Marathon logo embedded in the Halo: Combat Evolved logo, Hunters, and SPNKr also known as Lazyboy or Spanker rocket launchers, not to mention other similarities to other weapons and also can be seen on Captain Keyes' shirt in with his medals when you first go to see him.

Halo plays very much like a modern, high end version of Marathon although it has far fewer puzzles. Bungie often recycles components, famous phrases, and jokes from its games, such as the Security armor , which intentionally resembles the armor worn by the Marathon series' protagonist.

This is a phrase used in, and synonymous with, the Marathon series. Explosive simulacrums occasionally shout the phrase as a failed attempt at trying to blend in with the regular BoBs.

Since they are only piecing together random words, their nonsense gives them away. Doug Zartman, who performed the BoB voices, was instructed during recording to improvise a random phrase, and this is what he came up with.

It is very popular to say in the text chat of a network game of Marathon ; meant more as a joke than anything, the sheer randomness of this phrase means that it can be used at any time.

The phrase has appeared hidden in other games, such as Myth , Tron 2. A Morse code deciphered from the Halo 3 map High Ground also states this.

Sign In Don't have an account? Start a Wiki. Contents [ show ]. Post any known marathon eggs on this thread and have conversations with others about it!

Categories :. Marathon is a first-person shooter video game developed and published by Bungie , and released in December for the Apple Macintosh.

The game takes place several centuries into the future in outer space and sets the player as a security officer attempting to defeat an alien invasion aboard a colony ship named the Marathon.

Marathon has a well-developed storyline that is also an essential element of its gameplay, which distinguishes it from many other first-person shooters released in the s that devote minimal attention to plot in favor of faster, more action-oriented gameplay.

Marathon has a single-player scenario as well as a multiplayer deathmatch mode, through which up to eight players can compete against each other on the same computer network, via individually linked computers.

This functionality increased anticipation for Marathon prior to release, and won the game the Macworld Game Hall of Fame Award for the best multiplayer game in Marathon is the first game in a series of three games collectively known as the Marathon Trilogy , which also includes its two sequels, Marathon 2: Durandal and Marathon Infinity , released in and respectively.

Bungie released the source code of Marathon 2 in shortly before being acquired by Microsoft, which enabled the development of the Marathon Open Source Project and its enhanced version of the Marathon engine, called Aleph One allowing to play the game on modern versions of Windows, Mac OS X, and Linux.

The trilogy itself was released by Bungie as freeware in The Marathon' s mission is to travel to the Tau Ceti system and build a colony on its fourth planet.

The player's character is an unnamed security officer assigned to the Marathon. The narrative is presented to the player using messages on computer terminals scattered throughout the game's levels.

These messages include crew logs, historical documents, and other records, but principally include conversations that the player character has with three artificial intelligences AIs that run UESC Marathon : Leela, Durandal, and Tycho.

At the start of the game, the player character is aboard a shuttle returning from the colony to Marathon when an alien ship attacks the system.

The officer makes his way to Marathon to find that the aliens used an electromagnetic pulse to disable much of the ship.

Of the three AIs, only Leela is functional, and she guides the officer in a counter-strike against the aliens and to restore the other AIs and key systems.

Leela learns that Durandal one of the shipboard AIs had been in contact with the aliens prior to their engagement with Marathon.

The alien race, known as the S'pht, are being forced to fight by the Pfhor, an insectoid-like race. Leela soon discovers that Durandal had become " rampant " before the attack, and is able to think freely for himself.

Leela aids the officer to disable Durandal's access to vital Marathon systems while sending a warning message to Earth, but in turn Durandal has the Pfhor send more forces to attack the Marathon , ultimately kidnapping the security officer.

Leela intercedes to free the officer, but warns him that the S'pht attack has nearly destroyed her systems. The officer races to complete a bomb in the ship's engineering rooms, hoping it will force the Pfhor and S'pht to leave, but it is too late as Leela is "killed" by the S'pht, and Durandal takes over, forcing the officer to continue to follow his orders to stay alive.

Durandal has the officer repair the ship's transporters, allowing him to go aboard the alien Pfhor vessel. Inside, while fighting off the Pfhor, the officer discovers a large cybernetic organism that the Pfhor use to control the S'pht.

The officer destroys the organism, and guided by Durandal, the S'pht revolt against the Pfhor, first on their ship, and then aboard the Marathon.

With most of the Pfhor threat gone, Durandal announces his intention to transfer himself to the Pfhor ship, which the S'pht have control of, and leave with them.

As a parting gift, Durandal reveals that Leela was never fully destroyed, and the S'pht release their grasp on her before departing.

As the alien ship departs the system, the officer works with Leela to clear the last remaining Pfhor aboard Marathon before assessing the full damage that has been done.

Gameplay takes place in a real-time, 3D rendered world with ceilings and floors of various heights and widths. All surfaces in the game are texture mapped and have dynamic lighting.

The player controls the movement of the main character primarily through use of the keyboard. Using assignable keys, the player can move forward and backward, turn left or right, sidestep left or right, look up, down or forward, and glance left or right.

Additionally, Marathon features free look , where the player uses the mouse to rotate character view.

The mouse may also be employed to fire weapons. Marathon was one of the earliest games to employ free look and give the player the ability to look up or down.

The player progresses through the levels in sequence, killing enemy creatures and avoiding numerous obstacles while trying to survive.

While the player completes the levels in a fixed order, many levels are non-linear and require extensive exploration. Obstacles include "crushers" ceilings that crush the player , pits of harmful molten material or coolant, locked doors or platforms that must be activated by remote switches and puzzles that may involve precise timing and speed to complete successfully.

The plot is fundamental to gameplay and player advancement. The primary channel through which this plot develops is the computer terminals located throughout the game's levels.

The player accesses these terminals to interface with the artificial intelligences of the Marathon , who also provide him with information regarding the levels.

As many as up to eight players each playing through a separate computer on a single computer network can participate in a single match, either in teams or every man for himself.

A player or team's score is their number of kills minus their number of deaths. The game may be set up to end after a specified number of minutes or total number of kills.

After a match concludes, the results of a game are displayed in graph form upon each player's screen. Marathon includes ten multiplayer maps.

When a player dies on one of these maps, he will respawn randomly at a respawn point, if enabled by the gatherer, penalties for suicides or dying will apply and prevent a player from respawning immediately.

Marathon Game Video

Marathon Game

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